![]() It consumes almost exclusively organic compounds, including Polluted Dirt, slime, and algae, alongside every normal foodstuff your dupes eat such as Meal Lice. Sage Hatch have a glossy green color, and a green diet to match. If fed Dirt, it has an increased chance of producing a Sage Hatchling Egg. If fed Sedimentary Rock, it has an increased chance of producing a Stone Hatchling Egg. It provides a minor decor bonus (+10) in its immediate radius. It eats a wide variety of the same foodstuffs your duplicants subsist on, along with some minerals, and produces coal in return. The Hatch that is the purple, toothy critter your Duplicants seem to stumble upon in their initial excavations. The final variant provides a refining service that is otherwise heat intensive, power hungry and time consuming.įor details on how to get the different variants, see Critter Morphs. Along with the plain hatch, two of its variations provide a greatly diversified diet that may be better tailored to the needs of your colony's coal production. The Hatch has four variants, each with its own varied diet preferences. Because of this, food is not a good diet if you want your hatches to provide the coal for a Coal Generator. However, they only eat a few grams of food and thus only convert it into a few grams of coal. Note that regular hatches and sage hatches can also eat food. regular hatches eat 140 kg of solids and convert them into 70 kg of coal). Hatches convert a certain percentage of the eaten mass into another resource (e.g. It drops 3200 kcal (2 kg) of Meat on death. If there few starting surface hatches, simply excavate some of the starting biome to quickly encounter more. These DO include natural tiles with "buried object" in them and are surround on all sides by other natural tiles. It burrows into natural tiles with a hardness of 20 or lower to hide for the day time, and the tile in which it's burrowed can be dug up to encounter the creature. This creature is nocturnal and eats minerals in its path.
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